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  2. The Sims 4 game packs - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4_game_packs

    The Sims 4: Jungle Adventure is the sixth game pack for The Sims 4, released on February 27, 2018. [36] The pack features gameplay similar to The Sims 3: World Adventures , and Sims can book a vacation to Selvadorada, where they can develop their Selvadoradian culture skill, explore hidden locations and find ancient artifacts.

  3. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  4. The Sims 4 expansion packs - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4_expansion_packs

    The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...

  5. Youth empowerment - Wikipedia

    en.wikipedia.org/wiki/Youth_empowerment

    The five competencies of a healthy youth are: (1) positive sense of self, (2) self- control, (3) decision-making skills, (4) a moral system of belief, and (5) pro-social connectedness. Developmental interventions and programs have to be anchored on these competencies that define positive outcomes of healthy youth. [1]

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Research has also proven that video games, specifically that require strategy, critical thinking, or complex decision making have the potential to enhance cognitive ability. For example, it has been proven that video game engagement can improve executive functions like attention, planning, and problem-solving. [20]

  7. Life skills - Wikipedia

    en.wikipedia.org/wiki/Life_skills

    But UNICEF acknowledges social and emotional life skills identified by Collaborative for Academic, Social and Emotional Learning (CASEL). [4] Life skills are a product of synthesis: many skills are developed simultaneously through practice, like humor, which allows a person to feel in control of a situation and make it more manageable in ...

  8. Cognitive Information Processing (Career Services) - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Information...

    In terms of career problem solving and decision making, the CONTENT includes everything one must KNOW to make an effective decision, including knowledge about oneself (values, interests, skills, employment preferences), knowledge about options; knowledge about decision-making skills—and knowledge about the thoughts, emotions, and metacognitions (self-talk, self-awareness, monitoring and ...

  9. Teenage rebellion - Wikipedia

    en.wikipedia.org/wiki/Teenage_rebellion

    Teenage rebellion is a part of social development in adolescents in order for them to develop an identity independent from their parents or family and a capacity for independent decision-making. [1] Teenage rebellion usually begins at around 13 years old, while for some it may start to happen 1-2 years before puberty.