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It generates texture atlases and compiles and optimizes tree models for real-time use. [19] SpeedTree SDK is a multi-platform C++ SDK that efficiently handles rendering of SpeedTree-generated trees and forests. The engine is designed to integrate and operate within a larger game engine, with ready-made support for Unreal Engine, Unity and OGRE ...
Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies. In 2024, Bentley Systems announced that Vue would be discontinued, and be freely available to those that still wish to use it. [1]
T-REX (Tree and Reticulogram Reconstruction) [1] [2] is a freely available web server, developed at the department of Computer Science of the Université du Québec à Montréal, dedicated to the inference, validation and visualization of phylogenetic trees and phylogenetic networks.
Procedural generation is often used in loot systems of quest-driven games, such as action role-playing games and massive multiplayer online role playing games. Though quests may feature fixed rewards, other loot, such as weapons and armor, may be generated for the player based on the player-character's level, the quest's level, their ...
Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245] In 2013, Blender was released on Android as a demo, but has not been updated since. [246]
[1] A convenient property of CSG shapes is that it is easy to classify arbitrary points as being either inside or outside the shape created by CSG. The point is simply classified against all the underlying primitives and the resulting boolean expression is evaluated. [6] This is a desirable quality for some applications such as ray tracing. [6]
Game engines using BSP trees include the Doom (id Tech 1), Quake (id Tech 2 variant), GoldSrc and Source engines. In them, BSP trees containing the static geometry of a scene are often used together with a Z-buffer , to correctly merge movable objects such as doors and characters onto the background scene.
The DLSS Frame Generation algorithm takes two rendered frames from the rendering pipeline and generates a new frame that smoothly transitions between them. So for every frame rendered, one additional frame is generated. [2] DLSS 3.0 makes use of a new generation Optical Flow Accelerator (OFA) included in Ada Lovelace generation RTX GPUs.