Search results
Results From The WOW.Com Content Network
AdventureQuest Worlds is a massively multiplayer online role-playing game set in the world of Lore, where players traverse its landscape and engage in quests and battles against various monsters, all while interacting with or alongside other players and non-playable characters (NPCs). When making a character avatar, players can select from the ...
Reba Buhr (born November 7, 1987) [1] is an American voice actress who has worked on English dubbed anime series, Western animated TV series, and video games. She hosted the news segment Disney 365 on the Disney Channel from 2011–2012.
Quest (or Quest: World of Kharne, or Quest Gamemaster Edition, or Quest GME) is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second ...
Quest: A strong, 1,900 year old warrior with an odd past.Previously, he was assigned as a nurse for baby Nestor. [2] Quest first appears in Episode 1 when Prince Nestor arrives because his parents have been captured and he needs to find the Shatter Soul Sword so he can rescue them.
The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). [2] The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero.
The original HeroQuest was an adventure board game created in 1989 by Milton Bradley in conjunction with the British company Games Workshop. Later the same year, Games Workshop released Advanced HeroQuest, a similar but more complex game.
The series was a spin-off from their main Endless Quest series set in the world of Dungeons & Dragons. With each novel billed as a "quest for romance and adventure", the series was intended to appeal primarily to a female audience. [1] As the series was not in print for long, some of the books are very difficult to find, especially the last two.
Autcraft was the subject of a 2015 conference paper by Ringland et al. in which empirical data was gathered from a digital ethnography of the server to explore how parents of autistic children continually create a "safe" virtual world through both implicit and explicit means.