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Ulam's game, or the Rényi–Ulam game, is a mathematical game similar to the popular game of twenty questions. In Ulam's game, a player attempts to guess an unnamed object or number by asking yes–no questions of another, but one of the answers given may be a lie.
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.
A guessing game is a game in which the object is to use guessing to discover some kind of information, such as a word, a phrase, a title, or the identity or location of an object. [21] A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without ...
Even more so than Jotto, this game stretches one's skills in combinatorial logic as well as one's command of the dictionary. The name of the same computer game is Sixicon by Island Software, 1979. Five-Letter, like Jotto, requires players to take turns guessing at an opponent's five-letter word. Like Six-Letter, responses only indicate the ...
A prediction game is a game which allow users to guess at the outcome of future events. Prediction games are generally operated online and are free for users to play. Points are awarded to players who most accurately predict the outcome of an event, and those points are converted into cash
A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
Spoof is a strategy game, typically played as a gambling game, often in bars and pubs where the loser buys the other participants a round of drinks. [1] The exact origin of the game is unknown, but one scholarly paper addressed it, and more general n-coin games, in 1959. [2] It is an example of a zero-sum game.