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  2. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  3. Multivariate interpolation - Wikipedia

    en.wikipedia.org/wiki/Multivariate_interpolation

    ) and the interpolation problem consists of yielding values at arbitrary points (,,, … ) {\displaystyle (x,y,z,\dots )} . Multivariate interpolation is particularly important in geostatistics , where it is used to create a digital elevation model from a set of points on the Earth's surface (for example, spot heights in a topographic survey or ...

  4. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  5. Chebyshev nodes - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_nodes

    The Chebyshev nodes are important in approximation theory because they form a particularly good set of nodes for polynomial interpolation. Given a function f on the interval [, +] and points ,, …,, in that interval, the interpolation polynomial is that unique polynomial of degree at most which has value () at each point .

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Bicubic interpolation on the square [,] [,] consisting of 25 unit squares patched together. Bicubic interpolation as per Matplotlib's implementation. Colour indicates function value. The black dots are the locations of the prescribed data being interpolated. Note how the color samples are not radially symmetric.

  7. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    A description of linear interpolation can be found in the ancient Chinese mathematical text called The Nine Chapters on the Mathematical Art (九章算術), [1] dated from 200 BC to AD 100 and the Almagest (2nd century AD) by Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics.

  8. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    For example, given a = f(x) = a 0 x 0 + a 1 x 1 + ··· and b = g(x) = b 0 x 0 + b 1 x 1 + ···, the product ab is a specific value of W(x) = f(x)g(x). One may easily find points along W(x) at small values of x, and interpolation based on those points will yield the terms of W(x) and the specific product ab. As fomulated in Karatsuba ...

  9. Neville's algorithm - Wikipedia

    en.wikipedia.org/wiki/Neville's_algorithm

    This process yields p 0,4 (x), the value of the polynomial going through the n + 1 data points (x i, y i) at the point x. This algorithm needs O(n 2) floating point operations to interpolate a single point, and O(n 3) floating point operations to interpolate a polynomial of degree n.