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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    This example has been created with Blender. ... In video games it is often used to enhance the realism of clothed animated characters. ... Rigs of Rods: https ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs ... animations, rigs, textures, ... Its main characters are anthropomorphic talking ...

  5. Shade 3D - Wikipedia

    en.wikipedia.org/wiki/Shade_3D

    As mentioned, the file import and export support does allow for an extremely varied workflow. By original design, canned Character modeling was done in Poser, those pose files were imported into Shade which could create the scene for the imported character. Shade could then rig, animate, render and export as a movie for video editing/compositing.

  6. Animation:Master - Wikipedia

    en.wikipedia.org/wiki/Animation:Master

    Animation:Master is a 3D character animation application offered by Hash, Inc. that includes tools for modeling, rigging, animating, texturing, lighting and rendering. . Although Animation:Master was developed for and is targeted towards independent artists, with a workflow optimized to enable one artist to create a rendered animated piece from start to finish, the workflow also presents ...

  7. Character Technical Director - Wikipedia

    en.wikipedia.org/wiki/Character_Technical_Director

    The role of a character TD may vary from studio to studio in its scope, but is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphics animators to control the movements of those models.

  8. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    Verge3D enables users to convert content from 3D modelling tools (Blender, 3ds Max, and Maya are currently supported) to view in a web browser. Verge3D was created by the same core group of software engineers that previously created the Blend4Web framework.

  9. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...