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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    A power diagram is a type of Voronoi diagram defined from a set of circles using the power distance; it can also be thought of as a weighted Voronoi diagram in which a weight defined from the radius of each circle is added to the squared Euclidean distance from the circle's center. [15]

  4. Right circular cylinder - Wikipedia

    en.wikipedia.org/wiki/Right_circular_cylinder

    Bases: the two parallel and congruent circles of the bases; [4] Axis: the line determined by the two points of the centers of the cylinder's bases; [1] Height: the distance between the two planes of the cylinder's bases; [2] Generatrices: the line segments parallel to the axis and that have ends at the points of the bases' circles. [2]

  5. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  6. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of ...

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    mail.aol.com

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  8. Circle packing - Wikipedia

    en.wikipedia.org/wiki/Circle_packing

    In the two-dimensional Euclidean plane, Joseph Louis Lagrange proved in 1773 that the highest-density lattice packing of circles is the hexagonal packing arrangement, [1] in which the centres of the circles are arranged in a hexagonal lattice (staggered rows, like a honeycomb), and each circle is surrounded by six other circles.

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...