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This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available. The table can be sorted by clicking on the small boxes next to the column headings.
Armorines: Project S.W.A.R.M., known as Armorines in Europe, is a 1999 first-person shooter developed by Acclaim Studios London and released for the Nintendo 64, Game Boy Color and PlayStation. It is based on the Armorines comic book from Valiant Comics, which was bought by Acclaim Entertainment.
The first game's familiar Counter Strike-like aesthetic had been tossed aside in favor of something noticeably more cartoonish. The reception was mixed, with loyal fans unsure of what to make of ...
Maze, also known as Maze War, [a] is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center.
First-person shooters are a type of shooter game [9] that relies on a first-person point of view with which the player experiences the action through the eyes of the character. They differ from third-person shooters in that, in a third-person shooter, the player can see the character they are controlling (usually from behind, or above).
Zero Tolerance is a 1994 video game developed by Technopop and published by Accolade exclusively for the Mega Drive/Genesis. It was one of the very few first-person shooters for the console, along with Bloodshot , Duke Nukem 3D and Corporation .
Disruptor is a 1996 first-person shooter video game developed by Insomniac Games and published by Universal Interactive Studios for the PlayStation. It was the first game to be developed by Insomniac Games. [2] The game was released in Europe by Interplay Productions. It received positive reviews from critics, but was a commercial failure ...
Gun Buster was produced by Taito in 1992. [9] The game's control scheme consists of both a joystick and a light gun: the joystick moves the player character forwards, backwards and sidewards in a strafing maneuver, while the light gun moves the aiming reticule and turns the character around in clockwise and anti-clockwise directions, similar to later Wii Remote first-person shooters for the ...