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Jordan Weisman of FASA wanted to get one of the biggest space adventure licenses and acquired the Star Trek license in 1982. [1]: 120 Weisman and L. Ross Babcock III looked outside FASA to build a Star Trek design team, but FASA rejected four different game designs over several months that focused too heavily on combat rather than the utopian future envisioned by Gene Rodenberry.
FASA first appeared as a Traveller licensee, producing supplements for that Game Designers' Workshop role-playing game, especially the work of the Keith Brothers. The company went on to establish itself as a major gaming company with the publication of the Star Trek RPG, then several successful original games.
The Star Trek II: Starship Combat Simulator, Star Trek III Starship Combat Roleplaying Game, and Star Trek: Starship Tactical Combat Simulator, all published by FASA Corporation in the 1980s, based on the combat system from the Star Trek: The Role Playing Game; Star Trek: Attack Wing, published by Wizkids in 2013, and based on the "FlightPath ...
This is certainly a must for any avid Star Trek game fan and a welcome addition to FASA's line of Star Trek game products." [2] Steve Crow reviewed The Klingons in Space Gamer No. 70. [1] Crow commented that "This supplement is the perfect buy for any Star Trek fan, whether he or she buys the roleplaying Star Trek rules or not. For those people ...
FASA: Publication: 1983; 41 years ago ... Trader Captains and Merchant Princes is a 1983 role-playing game supplement for Star Trek: The Role Playing Game published ...
Denial of Destiny was the third adventure published by FASA for Star Trek: The Role Playing Game, a 40-page book with eight loose-leaf pages containing the deck plans of four starships. The book was written by Andrew Philip Hooper, with interior graphic design and art by Dana Knutson.
It is a board wargame, set in the Star Trek universe, utilizing ten-sided dice and counters to simulate tactical combat. It came into being as the combat system in Star Trek: The Role Playing Game, published by FASA, as the space combat portion of the game. Later, it was published as a separate game, still usable by players within the RPG game.
William A. Barton reviewed Witness for the Defense in Space Gamer No. 70. [1] Barton commented that "Witness For The Defense is a well-constructed adventure for ST:RPG and should provide a satisfying session of play for a crew of Star Fleet players - especially those who particularly enjoyed the Horta episode of the old series."