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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. LibreLogo - Wikipedia

    en.wikipedia.org/wiki/LibreLogo

    LibreLogo is an integrated development environment (IDE) for computer programming in the programming language Python, which works like the language Logo using interactive vector turtle graphics. Its final output is a vector graphics rendition within the LibreOffice suite. It can be used for education and desktop publishing.

  4. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo's most-known feature is the turtle (derived originally from a robot of the same name), [5] an on-screen "cursor" that shows output from commands for movement and small retractable pen, together producing line graphics. It has traditionally been displayed either as a triangle or a turtle icon (though it can be represented by any icon).

  5. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    MSWLogo supports multiple turtle graphics, 3D computer graphics, and allows input from ports COM and LPT. It also supports a Windows interface, so input/output (I/O) is available through this GUI, and keyboard and mouse events can trigger interrupts.

  6. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  7. PGF/TikZ - Wikipedia

    en.wikipedia.org/wiki/PGF/TikZ

    The top-level PGF and TikZ commands are invoked as TeX macros, but in contrast with PSTricks, the PGF/TikZ graphics themselves are described in a language that resembles MetaPost. Till Tantau is the designer of the PGF and TikZ languages. He is also the main developer of the only known interpreter for PGF and TikZ, which is written in TeX. PGF ...

  8. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.

  9. FMSLogo - Wikipedia

    en.wikipedia.org/wiki/FMSLogo

    Simple GIF animations may also be produced with the GIFSAVE command. Jim Muller wrote The Great Logo Adventure , a complete Logo manual using MSWLogo as the demonstration language. FMSLogo evolved from MSWLogo : An Educational Programming Environment, a free, open source implementation of the Logo programming language for Microsoft Windows .