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The cube stacking game is a two-player game version of this puzzle. Given an ordered list of cubes, the players take turns adding the next cube to the top of a growing stack of cubes. The loser is the first player to add a cube that causes one of the four sides of the stack to have a color repeated more than once.
Cubes and a target pattern used in the Wechsler Adult Intelligence Scale test. A block design test is a subtest on many IQ test batteries used as part of assessment of human intelligence. It is thought to tap spatial visualization ability and motor skill. The test-taker uses hand movements to rearrange blocks that have various color patterns on ...
The test was developed in 1920 by psychologist Samuel C. Kohs (1890–1984), a student of Lewis Terman, [3] building on earlier and similar designs (such as Francis N. Maxfield's Color Cube Test). [4] Kohs described the 1920s version of the test as a series of 17 cards which increase in complexity as the test progressed. [5]
Each valid solution to the puzzle arranges the blocks in an approximate 3 × 3 × 3 grid of blocks, with the sides of the blocks all parallel to the sides of the outer cube, and with one block of each width along each axis-parallel line of three blocks. Counting reflections and rotations as being the same solution as each other, the puzzle has ...
The first nine blocks in the solution to the single-wide block-stacking problem with the overhangs indicated. In statics, the block-stacking problem (sometimes known as The Leaning Tower of Lire (Johnson 1955), also the book-stacking problem, or a number of other similar terms) is a puzzle concerning the stacking of blocks at the edge of a table.
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Rubik's Bricks, [7] a puzzle produced under the Rubik's branding, is a similar puzzle made of 27 cubes, but the pieces are formed by joining cubes either by faces or by edges. There are exactly 9 such ways to join three cubes, so the puzzle can make a 3x3x3 cube. The individual cubes are colored in such a way as to give a unique solution.
The blocks world is a planning domain in artificial intelligence. The algorithm is similar to a set of wooden blocks of various shapes and colors sitting on a table. The goal is to build one or more vertical stacks of blocks. Only one block may be moved at a time: it may either be placed on the table or placed atop another block.