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  2. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces.. A design pattern is a formal way of documenting a solution to a common design problem.

  3. Design system - Wikipedia

    en.wikipedia.org/wiki/Design_system

    Mainstream interest about pattern languages for UI design surged again by the opening of Yahoo! Design Pattern Library in 2006 [12] with the simultaneous introduction of Yahoo! User Interface Library (YUI Library for short). The simultaneous introduction was meant to allow more systematic design than mere components which the UI library has ...

  4. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...

  5. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    The central component of the pattern. It is the application's dynamic data structure, independent of the user interface. [14] It directly manages the data, logic and rules of the application. In Smalltalk-80, the design of a model type is left entirely to the programmer. [15]

  6. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    The viewmodel may implement a mediator pattern, organizing access to the back-end logic around the set of use cases supported by the view. MVVM is a variation of Martin Fowler's Presentation Model design pattern. [2] [3] It was invented by Microsoft architects Ken Cooper and Ted Peters specifically to simplify event-driven programming of user ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  8. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  9. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    In 2006, Microsoft began incorporating MVP into its documentation and examples for user interface programming in the .NET Framework. [5] [6] The evolution and multiple variants of the MVP pattern, including the relationship of MVP to other design patterns such as MVC, is discussed in detail in an article by Martin Fowler [7] and another by ...