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The clues and puzzles used throughout the run were written by veteran crossword puzzle maker Timothy Parker, who also writes the USA Today crossword and was hand-picked by Griffin. Crosswords was sold to approximately 100+ markets and aired during the 2007-2008 season, usually placed in mid-morning or early afternoon slots.
Smaller words may be easier to fit in the grid, but longer words give more clues to connecting words. [ 10 ] Care must be given to marking out words that are not explicitly placed in the grid; this occurs when one fills in a vertical sequence of horizontal words, or vice versa.
An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one ...
The game is played among three contestants. On a player's turn, they choose one of 8, 9, 10, or 11 words on the board, identifying it in the same way as a regular crossword puzzle (i.e., 1-across, etc.). The contestant is shown the first unrevealed letter in the word, and a clue is given.
The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE.
Voluntary rating systems adopted by the video game industry, such as the ESRB rating system in the United States and Canada (established in 1994), [7] and the Pan European Game Information (PEGI) rating system in Europe (established in 2003), are aimed at informing parents about the types of games their children are playing (or are asking to play).
Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.
[4] [5] In 1983, a version for the Atari 2600 and Intellivision was going to be made by The Great Game Company. However, both versions were scrapped later on due to the Video Game Crash at the time. A Super Password video game was released for MS-DOS, Apple II, and Commodore 64 by Gametek in 1988.