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Brawl Brothers, known in Japan as Rushing Beat Ran (ラッシング・ビート乱 複製都市, Rasshingu Biito Ran: Fukusei Toshi, "Rushing Beat Chaos: The City of Clones"), [1] is a side-scrolling beat 'em up game developed and published by Jaleco for the Super Nintendo Entertainment System in 1992.
Below is a list of common tunings for the qin. Note that some tunings have more than one scale and names, and that the relative relations are transposed (i.e. the do note is shifted to the appropriate string) in accordance with Chinese music theory. There can be several different names for a single tuning, and some even overlap, creating confusion.
A beat 'em up (also known as brawler and, in some markets, beat 'em all [1]) is a video game genre featuring hand-to-hand combat against a large number of opponents. . Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers
Man turning tuning pegs to tune guitar Tuning of Sébastien Érard harp using Korg OT-120 Wide 8 Octave Orchestral Digital Tuner. Tuning is the process of adjusting the pitch of one or many tones from musical instruments to establish typical intervals between these tones. Tuning is usually based on a fixed reference, such as A = 440 Hz.
5-limit Tonnetz. Five-limit tuning, 5-limit tuning, or 5-prime-limit tuning (not to be confused with 5-odd-limit tuning), is any system for tuning a musical instrument that obtains the frequency of each note by multiplying the frequency of a given reference note (the base note) by products of integer powers of 2, 3, or 5 (prime numbers limited to 5 or lower), such as 2 −3 ·3 1 ·5 1 = 15/8.
Pythagorean tuning is a system of musical tuning in which the frequency ratios of all intervals are determined by choosing a sequence of fifths [2] which are "pure" or perfect, with ratio :. This is chosen because it is the next harmonic of a vibrating string, after the octave (which is the ratio 2 : 1 {\displaystyle 2:1} ), and hence is the ...
Because of the problem of inharmonicity, electronic piano tuning devices used by piano technicians are not designed to tune according to a simple harmonic series. Rather, the devices use various means to duplicate the stretched octaves and other adjustments a technician makes by ear.
Performance tuning is the improvement of system performance. Typically in computer systems, the motivation for such activity is called a performance problem, which can be either real or anticipated. Most systems will respond to increased load with some degree of decreasing performance.