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Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." [ 1 ] : xxvii, 30 While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.
Interactive design is a user-oriented field of study that focuses on meaningful communication using media to create products through cyclical and collaborative ...
Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.
The website was launched in 2004, whilst Roblox was officially released on September 1, 2006. [14] In a June 2016 interview with Forbes, Baszucki stated that the idea for Roblox was inspired by the success of his Interactive Physics and Working Model software applications, especially among young students. [2]
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...
Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem.
Sandbox design can also describe a type of game development where a designer slowly adds features to a minimal game experience, experimenting with each element one at a time. [3] There are "a lot of varieties" of sandbox design, based on "a wide range of dynamic interactive elements". [2] Thus, the term is used often, without a strict ...