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Super XGA (SXGA) [84] is a standard monitor resolution of 1280 × 1024 pixels. [1] [75] This display resolution is the "next step" above the XGA resolution that IBM developed in 1990. The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3:1). A standard 4:3 monitor using this ...
1024 x 576p (16:9 square pixel format) 960 x 576p; 936 x 576p (based on 960 x 576p, blanking the first and last 12 pixels of each line) 768 x 576p (4:3 square pixel format) 720 x 576p (4:3 anamorphic) 704 x 576p (based on 720 x 576p, blanking the first and last 8 pixels of each line) 544 x 576p; 480 x 576p; 576p is considered standard ...
The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
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576 414,720 4:3 (non-square pixels) Up to 6 bpp for Amiga (8 bpp with later models), typically 2–4 bpp for most hi-res applications (saving memory and processing time), 4–5 bpp for games and "fake" 12/18 bpp for static images (HAM mode). Up to 15 bpp for Archimedes and Falcon (12 bpp for TT), but typically 4 bpp in use. SVGA