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Acorn Electron screenshot. The top of the screen is using the display to store game data to fit the game into the Electron's limited memory. Perplexity is an isometric pseudo 3D maze game which graphically resembles the 1987 arcade game Pac-Mania (both the maze view and main characters) but while it does share some gameplay elements, the game is a much more calm and organised playing ...
As of April 2024, Perplexity has raised $165 million in funding, valuing the company at over $1 billion. [2] As of December 2024, Perplexity closed a $500 million round of funding that elevated its valuation to $9 billion. [13] [18] [19] In July 2024, Perplexity announced the launch of a new publishers' program to share ad revenue with partners ...
The lowest perplexity that had been published on the Brown Corpus (1 million words of American English of varying topics and genres) as of 1992 is indeed about 247 per word/token, corresponding to a cross-entropy of log 2 247 = 7.95 bits per word or 1.75 bits per letter [5] using a trigram model. While this figure represented the state of the ...
Daniel Gross is an Israeli-American businessperson who co-founded Cue, led artificial intelligence efforts at Apple, served as a partner at Y Combinator, [1] and is a notable technology investor in companies such as Uber, Instacart, Figma, GitHub, Airtable, Rippling, CoreWeave, Character.ai, Perplexity AI, and others. [2] [3] [4]
Perplexity is a measurement of how well a probability distribution or probability model predicts a sample. Perplexity may also refer to: Perplexity, a 1990 video game; Perplex City, an alternate reality game (ARG) Perplexity AI, a conversational search engine
The Serbian Wikipedia (Serbian: Википедија на српском језику, Vikipedija na srpskom jeziku) is the Serbian-language version of the free online encyclopedia Wikipedia. Created on 16 February 2003, it reached its 100,000th article on 20 November 2009 before getting to another milestone with the 200,000th article on 6 July ...
Perplex City (wordplay on the term "perplexity") was an alternate reality game (ARG) created by Mind Candy, a London-based developer in 2005. [1] Adrian Hon was the producer, designer and director of the game's first and only completed season, in which players searched for "The Receda Cube" (also known as "The Cube"), an artifact of spiritual significance to the inhabitants of a fictional ...
Perplexity AI' is part of WikiProject Transhumanism, which aims to organize, expand, clean up, and guide Transhumanism related articles on Wikipedia. If you would like to participate, you can edit this article, or visit the project page for more details. Transhumanism Wikipedia:WikiProject Transhumanism Template:WikiProject Transhumanism ...