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A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language , PlayStation Shader Language (PSSL).
Windows, PlayStation 3, PlayStation 4, ... HeroScript Language No 3D Windows: Star Wars: The Old Republic ... Fortnite, Gears of War, Valorant:
1 language. Magyar; Edit links. Article; Talk; English. Read; ... This is a list of video games that use the technique of cel shading, ... Windows, PlayStation 4 ...
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]
With the introduction of the PlayStation 4, Sony provided features that enabled cross-platform play between it, the PlayStation 3, and the PlayStation Vita, with the first title to support this being Helldivers. In 2013, the paid subscription based MMORPG Final Fantasy XIV A Realm Reborn released on PlayStation 3, PC, MAC, Steam.
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OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...