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  2. PSGL - Wikipedia

    en.wikipedia.org/wiki/PSGL

    A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language , PlayStation Shader Language (PSSL).

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, PlayStation 3, PlayStation 4, ... HeroScript Language No 3D Windows: Star Wars: The Old Republic ... Fortnite, Gears of War, Valorant:

  4. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    1 language. Magyar; Edit links. Article; Talk; English. Read; ... This is a list of video games that use the technique of cel shading, ... Windows, PlayStation 4 ...

  5. PlayStation 4 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_system_software

    The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]

  6. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    With the introduction of the PlayStation 4, Sony provided features that enabled cross-platform play between it, the PlayStation 3, and the PlayStation Vita, with the first title to support this being Helldivers. In 2013, the paid subscription based MMORPG Final Fantasy XIV A Realm Reborn released on PlayStation 3, PC, MAC, Steam.

  7. Category:Shading languages - Wikipedia

    en.wikipedia.org/wiki/Category:Shading_languages

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...