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Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Download QR code; Print/export Download as PDF; ... Nvidia Optimus™ is a computer GPU switching technology created by Nvidia that can dynamically and seamlessly ...
If NVIDIA Optimus can be switched off, then passthrough is possible through traditional means. However, if Optimus is the only configuration, then it is most likely that the VBIOS is present in the laptop's system BIOS, requiring the same steps as the laptop rendering only on the integrated graphics framebuffer, but an external monitor is also ...
Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]
NVIDIA has ceased driver support for GeForce 100 series on April 1, 2016. [6] Windows XP 32-bit & Media Center Edition: version 340.52 released on July 29, 2014; Download; Windows XP 64-bit: version 340.52 released on July 29, 2014; Download; Windows Vista, 7, 8, 8.1 32-bit: version 342.01 (WHQL) released on December 14, 2016; Download
Nvidia Ion was a product line of Nvidia Corporation ... It supports Nvidia Optimus for power ... (WHQL) released on July 29, 2014; Download; Windows Vista, 7, 8, 8.1 ...
The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, [1] it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process.