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  2. One-to-one computing - Wikipedia

    en.wikipedia.org/wiki/One-to-one_computing

    In the context of education, one-to-one computing (sometimes abbreviated as "1:1") refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. [1]

  3. Digital electronics - Wikipedia

    en.wikipedia.org/wiki/Digital_electronics

    Digital electronics is a field of electronics involving the study of digital signals and the engineering of devices that use or produce them. This is in contrast to analog electronics which work primarily with analog signals. Despite the name, digital electronics designs include important analog design considerations.

  4. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    In modern times, a multimedia device can be referred to as an electronic device, such as a smartphone, a video game system, or a computer. Each and every one of these devices has a main function but also has other uses beyond their intended purpose, such as reading, writing, recording video and audio, listening to music, and playing video games.

  5. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology is an inclusive term for both the material tools and processes, and the theoretical foundations for supporting learning and teaching. Educational technology is not restricted to advanced technology but is anything that enhances classroom learning in the utilization of blended, face-to-face, or online learning. [12]

  7. List of open-source hardware projects - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    This is a list of open-source hardware projects, including computer systems and components, cameras, radio, telephony, science education, machines and tools, robotics, renewable energy, home automation, medical and biotech, automotive, prototyping, test equipment, and musical instruments.

  8. Electronic media - Wikipedia

    en.wikipedia.org/wiki/Electronic_media

    The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.

  9. Peripheral - Wikipedia

    en.wikipedia.org/wiki/Peripheral

    The computer sends data to an output device; examples: monitor, printer, headphones, and speakers; The computer sends and receives data via an input/output device; examples: storage device (such as disk drive, solid-state drive, USB flash drive, memory card and tape drive), modem, router, gateway and network adapter