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  2. Category:Fictional shapeshifters - Wikipedia

    en.wikipedia.org/wiki/Category:Fictional_shape...

    Maintained to separate fiction - While some may argue that the category of Fictional Shapeshifters is superfluous, this category is maintained to separate shapeshifters appearing in works of fiction (i.e. characters created by a specific author in specific work) and those from legend, mythology or folklore (for instance, the trickster gods of various mythologies).

  3. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.

  4. Kevin Sydney - Wikipedia

    en.wikipedia.org/wiki/Kevin_Sydney

    Morph's first comic book appearance was 1992's X-Men Adventures #1, which adapted the "Night of the Sentinels" TV pilot. Then in 1995, inspired by the character in the animated series, a new Morph was featured in the "Age of Apocalypse" crossover event, debuting in the one-shot comic X-Men Alpha. The character underwent a drastic change in ...

  5. Morph (TV series) - Wikipedia

    en.wikipedia.org/wiki/Morph_(TV_series)

    Morph is a British series of clay stop-motion comedy animations, named after the main character, who is a small terracotta-skinned plasticine man, who speaks an unintelligible language and lives on a tabletop, with his bedroom being a small wooden box.

  6. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices ...

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.

  8. The Amazing Adventures of Morph - Wikipedia

    en.wikipedia.org/.../The_Amazing_Adventures_of_Morph

    The character of Morph first appeared on the children's art-themed TV show Take Hart with Tony Hart in 1977. [1] This series served as a spin-off to Take Hart and a showcase for Morph. [2] The character had become so popular that the BBC commissioned 26 5-min episodes featuring the character.

  9. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.