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  2. Private Use Areas - Wikipedia

    en.wikipedia.org/wiki/Private_Use_Areas

    In Unicode, a Private Use Area (PUA) is a range of code points that, by definition, will not be assigned characters by the standard. [1] Three private use areas are defined: one in the Basic Multilingual Plane (U+E000–U+F8FF), and one each in, and nearly covering, planes 15 and 16 (U+F0000–U+FFFFD, U+100000–U+10FFFD).

  3. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.

  4. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.

  5. Microsoft Binary Format - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Binary_Format

    QuickBASIC versions 4.0 and 4.5 use IEEE 754 floating-point variables by default, but (at least in version 4.5) there is a command-line option /MBF for the IDE and the compiler that switches from IEEE to MBF floating-point numbers, to support earlier-written programs that rely on details of the MBF data formats.

  6. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Swift introduced half-precision floating point numbers in Swift 5.3 with the Float16 type. [20] OpenCL also supports half-precision floating point numbers with the half datatype on IEEE 754-2008 half-precision storage format. [21] As of 2024, Rust is currently working on adding a new f16 type for IEEE half-precision 16-bit floats. [22]

  7. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  8. IEEE 754-1985 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-1985

    The number 0.15625 represented as a single-precision IEEE 754-1985 floating-point number. See text for explanation. The three fields in a 64bit IEEE 754 float. Floating-point numbers in IEEE 754 format consist of three fields: a sign bit, a biased exponent, and a fraction. The following example illustrates the meaning of each.

  9. Category:Floating point types - Wikipedia

    en.wikipedia.org/wiki/Category:Floating_point_types

    A list of all floating point primitive data types in programming languages. Pages in category "Floating point types" The following 19 pages are in this category, out of 19 total.