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  2. Everywhere (video game) - Wikipedia

    en.wikipedia.org/wiki/Everywhere_(video_game)

    Everywhere is an upcoming massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy. It will be available on Windows on launch, with other platforms to come later.

  3. The Sims - Wikipedia

    en.wikipedia.org/wiki/The_Sims

    The game is set 25 years before the original game and features an open, seamless neighborhood, improved Sim creation tools, enhanced build and buy mode functions, and the introduction of wishes and goals. The game introduced a new form of directed gameplay through small, step-wise goals presented as opportunities for the player to pursue or refuse.

  4. PC Building Simulator - Wikipedia

    en.wikipedia.org/wiki/PC_Building_Simulator

    PC Building Simulator is a simulation-strategy video game produced by The Irregular Corporation and Romanian independent developer, Claudiu Kiss. The game is centered around owning and running a workshop which builds and maintains PCs , mainly gaming-oriented ones .

  5. Rec Room (video game) - Wikipedia

    en.wikipedia.org/wiki/Rec_Room_(video_game)

    Rec Room is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is currently available on Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, PS VR, Meta Quest 2, Oculus Quest, Meta Quest 3, Meta Quest Pro, Oculus Rift, Pico 4, iOS, Android and Nintendo Switch.

  6. PC Building Simulator 2 - Wikipedia

    en.wikipedia.org/wiki/PC_Building_Simulator_2

    PC Building Simulator 2 is a simulation-strategy video game developed by Spiral House and published by Epic Games Publishing. It is the sequel to PC Building Simulator . The game was released on October 12, 2022 for Windows .

  7. Construction and management simulation - Wikipedia

    en.wikipedia.org/wiki/Construction_and...

    Economics play a primary role in construction and management simulations, because they allow players to build things while operating within economic constraints. [6] Some games may challenge the player to explore or recognize patterns, but the majority of the game challenges are economic in that they focus upon growth. [6]