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  2. Activity selection problem - Wikipedia

    en.wikipedia.org/wiki/Activity_selection_problem

    The activity selection problem is also known as the Interval scheduling maximization problem (ISMP), which is a special type of the more general Interval Scheduling problem. A classic application of this problem is in scheduling a room for multiple competing events, each having its own time requirements (start and end time), and many more arise ...

  3. Greedy number partitioning - Wikipedia

    en.wikipedia.org/wiki/Greedy_number_partitioning

    In computer science, greedy number partitioning is a class of greedy algorithms for multiway number partitioning. The input to the algorithm is a set S of numbers, and a parameter k. The required output is a partition of S into k subsets, such that the sums in the subsets are as nearly equal as possible. Greedy algorithms process the numbers ...

  4. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    A demo for Prim's algorithm based on Euclidean distance. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The ...

  5. Optimal substructure - Wikipedia

    en.wikipedia.org/wiki/Optimal_substructure

    This property is used to determine the usefulness of greedy algorithms for a problem. [1] Typically, a greedy algorithm is used to solve a problem with optimal substructure if it can be proven by induction that this is optimal at each step. [1] Otherwise, provided the problem exhibits overlapping subproblems as well, divide-and-conquer methods ...

  6. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    In the balanced assignment problem, both parts of the bipartite graph have the same number of vertices, denoted by n. One of the first polynomial-time algorithms for balanced assignment was the Hungarian algorithm. It is a global algorithm – it is based on improving a matching along augmenting paths (alternating paths between unmatched vertices).

  7. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2] The key steps of the algorithm are sorting and the use of a disjoint-set data structure to detect cycles. Its running time is dominated by the time to sort all of the graph edges by their weight.

  8. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesman problem: the black line shows the shortest possible loop that connects every red dot. In the theory of computational complexity, the travelling salesman problem (TSP) asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the ...

  9. Knapsack problem - Wikipedia

    en.wikipedia.org/wiki/Knapsack_problem

    A 1999 study of the Stony Brook University Algorithm Repository showed that, out of 75 algorithmic problems related to the field of combinatorial algorithms and algorithm engineering, the knapsack problem was the 19th most popular and the third most needed after suffix trees and the bin packing problem.