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  2. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    However, C++03 allows initializer-lists only on structs and classes that conform to the Plain Old Data (POD) definition; C++11 extends initializer-lists, so they can be used for all classes including standard containers like std::vector. C++11 binds the concept to a template, called std::initializer_list. This allows constructors and other ...

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    The constructor has two parts. First is the initializer list which follows the parameter list and before the method body. It starts with a colon and entries are comma-separated. The initializer list is not required, but offers the opportunity to provide values for data members and avoid separate assignment statements.

  4. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In C++, a constructor of a class/struct can have an initializer list within the definition but prior to the constructor body. It is important to note that when you use an initialization list, the values are not assigned to the variable. They are initialized. In the below example, 0 is initialized into re and im. Example:

  5. Criticism of C++ - Wikipedia

    en.wikipedia.org/wiki/Criticism_of_C++

    The C++11 uniform initialization syntax and std::initializer_list share the same syntax which are triggered differently depending on the internal workings of the classes. If there is a std::initializer_list constructor then this is called. Otherwise the normal constructors are called with the uniform initialization syntax.

  6. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    The Standard C++ syntax for a non-placement new expression is [2] new new-type-id ( optional-initializer-expression-list) The placement syntax adds an expression list immediately after the new keyword. This expression list is the placement. It can contain any number of expressions. [2] [3] [6]

  7. C++14 - Wikipedia

    en.wikipedia.org/wiki/C++14

    The definition of aggregates was changed to explicitly exclude any class with member initializers; therefore, they are not allowed to use aggregate initialization. C++14 relaxes this restriction, [3] allowing aggregate initialization on such types. If the braced init list does not provide a value for that argument, the member initializer takes ...

  8. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    An aggregate class is a class with no user-declared constructors, no private or protected non-static data members, no base classes, and no virtual functions. [2] Such a class can be initialized with a brace-enclosed comma-separated list of initializer-clauses. [3] The following code has the same semantics in both C and C++.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The MazeGame constructor is a template method that adds some common logic. It refers to the makeRoom() factory method that encapsulates the creation of rooms such that other rooms can be used in a subclass. To implement the other game mode that has magic rooms, the makeRoom method may be overridden: