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This is an accepted version of this page This is the latest accepted revision, reviewed on 8 February 2025. 2008 video game 2008 video game Super Smash Bros. Brawl North American box art Developer(s) Sora Ltd. [a] Publisher(s) Nintendo Director(s) Masahiro Sakurai Producer(s) Kensuke Tanabe Keisuke Terasaki Akiya Sakamoto Writer(s) Kazushige Nojima [b] Masahiro Sakurai [c] Composer(s) Takahiro ...
In the Super Smash Bros. series until Ultimate, Mr. Game & Watch's forward air has him hit opponents with a package, referencing Mario Bros. One of his taunts from Super Smash Bros. for Nintendo 3DS and Wii U onward also references the game where he sits and sighs, referencing Mario and Luigi completing a level.
Master Hand is a glove-like being that appears in all games to date, serving as the final boss of Classic Mode of the original Super Smash Bros., [1] the boss of the 50th Event Match "Final Destination Match" in Super Smash Bros. Melee, and the secondary antagonist of Super Smash Bros. Brawl, forced into the service of Tabuu.
The Super Smash Bros. emblem, which usually appears as the "O" in the full logo. The cross represents the idea of crossovers, with the four sectors representing the four-player fighting mode. Super Smash Bros. was developed by HAL Laboratory, an independent affiliate company, during 1998.
Super Smash Bros. 3DS is the fourth game in the series. If you compare Super Smash Bros. 64 to Melee, the primary differences are in the sheer evolution of the series.
Super Smash Bros. [a] is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64.It is first game in the Super Smash Bros. series and was released in Japan on January 21, 1999; in North America on April 26, 1999; [1] [2] and in Europe on November 19, 1999.
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