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Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1]
Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.
Photograph of a triangular prism, dispersing light Lamps as seen through a prism. In optics, a dispersive prism is an optical prism that is used to disperse light, that is, to separate light into its spectral components (the colors of the rainbow). Different wavelengths (colors) of light will be deflected by the prism at different angles. [1]
Prism is a multi-format video converter developed by NCH Software for Windows and Mac OS. It offers converting tools for instant media conversions. [ 1 ] Prism Video Converter can handle large and high-quality resolution media files. [ 2 ]
PVRTC (PowerVR Texture Compression) and PVRTC2 are a family of lossy, fixed-rate texture compression formats used in PowerVR's MBX (PVRTC only), SGX and Rogue technologies. The PVRTC algorithm is documented in Simon Fenney's paper " Texture Compression using Low-Frequency Signal Modulation " that was presented at Graphics Hardware 2003 .
Boris Continuum Complete is a special effects plug-in package that works in conjunction with Adobe Creative Suite, including CS6, Avid editing and finishing systems such as Sony Vegas Pro, and Apple Final Cut Pro.
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".
A grism (also called a grating prism) is a combination of a prism and grating arranged so that light at a chosen central wavelength passes straight through. The advantage of this arrangement is that one and the same camera can be used both for imaging (without the grism) and spectroscopy (with the grism) without having to be moved.