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A 1974 "Acapulco" Thing. The Volkswagen Type 181 is a two-wheel drive, four-door convertible, manufactured and marketed by Volkswagen from 1968 until 1983. Originally developed for the West German Army, the Type 181 also entered the civilian market as the Kurierwagen (“courier car”) in West Germany, the Trekker (RHD Type 182) in the United Kingdom, the Thing in the United States and Canada ...
SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until ...
This subgenre of vehicular combat involves mech robots, or mecha, as the vehicle for combat. [citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion.
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.
The dangers of treating military simulation as gospel are illustrated in an anecdote circulated at the end of the Vietnam War, which was intensively gamed between 1964 and 1969 (with even President Lyndon Johnson being photographed standing over a wargaming sand table at the time of Khe Sanh) in a series of simulations codenamed Sigma. [44]
A vehicular combat game (or car combat game) is a vehicle simulation video game where the primary gameplay objectives include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players. The genre normally features a variety of different vehicles available for play, each with its own strengths ...
Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog is a supplement published by Steve Jackson Games in 1985 for the vehicle combat simulation game Car Wars. Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog was the first of six Car Wars expansions published by Steve Jackson Games between 1985 and 1992. [ 18 ]
Crewable vehicles are usually added as a result of military contracts. As a tactical simulation, artillery is modelled in the sim and the player can call in various types of artillery, from conventional smoke and high-explosive rounds, to DPICM and the FASCAM minefield system. The interior view of the Leopard 2A4 gunners position in-game.