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This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions. The main example of a supposer is the Geometric Supposer, which does not have draggable objects, but allows students to study pre-defined shapes. Nearly all of the following programs are DGEs.
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide ... This is a list of volume formulas of basic shapes: [4]: ...
List of 2d graphics software [1] [2] [3]; Software Developer Operating Systems License Adobe Illustrator: Adobe Inc. Windows, macOS: Proprietary Adobe PhotoShop: Adobe: Windows, macOS, iOS, Android
Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools.
Shape descriptors can be classified by their invariance with respect to the transformations allowed in the associated shape definition. Many descriptors are invariant with respect to congruency, meaning that congruent shapes (shapes that could be translated, rotated and mirrored) will have the same descriptor (for example moment or spherical harmonic based descriptors or Procrustes analysis ...
The most basic example is the flat Euclidean plane, an idealization of a flat surface in physical space such as a sheet of paper or a chalkboard. On the Euclidean plane, any two points can be joined by a unique straight line along which the distance can be measured.
Some programs will set the pixel colors directly, but most will rely on some 2D graphics library or the machine's graphics card, which usually implement the following operations: paste a given image at a specified offset onto the canvas; write a string of characters with a specified font, at a given position and angle;