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The Plutonium PAK was released as an upgrade package to convert the original release of Duke Nukem 3D (v1.3d) to the Atomic Edition (v1.4, updated to v1.5 with the standalone Atomic Edition release and via a free download patch for the Plutonium PAK version on 3D Realms' website). It introduced two new enemies, the Protector Drone and the Pig ...
One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.
This is a list of media related to the Duke Nukem series of video games. Duke Nukem was originally created by Apogee Software . This list contains all officially released, scheduled, and canceled Duke Nukem media, as well as some fan-made games.
Also beginning in 1997, with their licensed Duke Nukem sequels, 3D Realms shifted from episodic MS-DOS titles to non-episodic console and personal computer games. In the process it abandoned the shareware model in favor of a traditional publishing model; it also largely ceased its activities as a developer that same year, releasing only Shadow ...
Apogee began using the brand name 3D Realms for its 3D games in 1994, and in 1996 rebranded the company itself to 3D Realms to focus on traditionally-published 3D titles. Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively ...
Very little was changed in regards to controls, movement rate, physics, and CON (control file) language. The only immediately noticeable change in the game code was the removal of the remote detonator for weapon 6, the grenade, which was a pipebomb in Duke Nukem 3D. In the game, there are AI marines which will help the player in some levels ...
Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)
The shareware version was released for the PC on May 13, 1997, [1] while the full version was completed on August 25, 1997 and released in stores on September 16, 1997. [2] Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D.