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  2. Console (computer games) - Wikipedia

    en.wikipedia.org/wiki/Console_(computer_games)

    A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other messages produced during the program's execution. Typically it can be toggled on or off and appears over the normal game view.

  3. Redis - Wikipedia

    en.wikipedia.org/wiki/Redis

    Redis popularized the idea of a system that can be considered a store and a cache at the same time. It was designed so that data is always modified and read from the main computer memory, but also stored on disk in a format that is unsuitable for random data access.

  4. Valkey - Wikipedia

    en.wikipedia.org/wiki/Valkey

    Valkey is an open-source in-memory storage, used as a distributed, in-memory key–value database, cache and message broker, with optional durability. [8] Because it holds all data in memory and because of its design, Valkey offers low-latency reads and writes, making it particularly suitable for use cases that require a cache.

  5. Gopher (protocol) - Wikipedia

    en.wikipedia.org/wiki/Gopher_(protocol)

    All lines in a gopher menu are terminated by "CR + LF". Example of a selector line in a menu source: The following selector line generates a link to the "/home" directory at the subdomain gopher.floodgap.com, on port 70.

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...

  7. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    In video game development, Lua is widely used as a scripting language by game programmers, perhaps due to its perceived easiness to embed, fast execution, and short learning curve. [1] In 2003, a poll conducted by GameDev.net showed Lua as the most popular scripting language for game programming. [2]

  8. Object storage - Wikipedia

    en.wikipedia.org/wiki/Object_storage

    Object storage (also known as object-based storage [1] or blob storage) is a computer data storage approach that manages data as "blobs" or "objects", as opposed to other storage architectures like file systems, which manage data as a file hierarchy, and block storage, which manages data as blocks within sectors and tracks. [2]

  9. Navicat - Wikipedia

    en.wikipedia.org/wiki/Navicat

    Navicat is a series of graphical database management and development software produced by CyberTech Ltd. for MySQL, MariaDB, Redis, MongoDB, Oracle, SQLite, PostgreSQL and Microsoft SQL Server. It has an Explorer-like graphical user interface and supports multiple database connections for local and remote databases. Its design is made to meet ...