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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET ...

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    a b c Deep breaks may be accomplished in APL, C, C++ and C# through the use of labels and gotos. a Iteration over objects was added in PHP 5. a b c A counting loop can be simulated by iterating over an incrementing list or generator, for instance, Python's range() .

  4. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    The default keyword can optionally be used in a switch statement to label a block of statements to be executed if no case matches the specified value; see switch. [9] [10] Alternatively, the default keyword can also be used to declare default values in a Java annotation.

  5. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    By default, methods in C++ are not virtual (i.e., opt-in virtual). In Java, methods are virtual by default, but can be made non-virtual by using the final keyword (i.e., opt-out virtual). C++ enumerations are primitive types and support implicit conversion to integer types (but not from integer types).

  6. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Java SE 8 introduced default methods to interfaces which allows developers to add new methods to existing interfaces without breaking compatibility with the classes already implementing the interface. Unlike regular interface methods, default methods have a body which will get called in the case if the implementing class doesn't override it.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    If control exits the function without a return value having been explicitly specified, the function returns the default value for the return type. Sub Main(««ByVal »args() As String») instructions End Subor Function Main(««ByVal »args() As String») As Integer instructions End Function: Xojo: Python: foo(«parameters») def foo ...

  9. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    StringLength[string] Mathematica «FUNCTION» LENGTH(string) or «FUNCTION» BYTE-LENGTH(string) number of characters and number of bytes, respectively COBOL: string length string: a decimal string giving the number of characters Tcl: ≢ string: APL: string.len() Number of bytes Rust [30] string.chars().count() Number of Unicode code points ...