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The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection. Calling erase multiple times on the same container generates much overhead from moving the elements.
The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]
In modern JavaScript it's considered bad form to use the Array type as an associative array. Consensus is that the Object type and Map / WeakMap classes are best for this purpose. The reasoning behind this is that if Array is extended via prototype and Object is kept pristine, for and for-in loops will work as expected on associative 'arrays'.
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...
In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking).
In the above example, IIf is a ternary function, but not a ternary operator. As a function, the values of all three portions are evaluated before the function call occurs. This imposed limitations, and in Visual Basic .Net 9.0, released with Visual Studio 2008, an actual conditional operator was introduced, using the If keyword instead of IIf ...
In computer programming, a function object [a] is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to the functional programming ...
Immediately invoked function expressions may be written in a number of different ways. [3] A common convention is to enclose the function expression – and optionally its invocation operator – with the grouping operator, [4] in parentheses, to tell the parser explicitly to expect an expression.