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  2. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    Libraries in Second Life often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including Starry Night. [4] The aim of virtual library services is to attract new users to traditional libraries as well as establishing links with librarians from all over the ...

  3. Education in Second Life - Wikipedia

    en.wikipedia.org/wiki/Education_in_Second_Life

    Another virtual continent called SciLands is devoted to science and technology education. While initially centered on the International Spaceflight Museum, it now hosts a number of organizations including NASA , NOAA , NIH , JPL , NPR , National Physical Laboratory, UK , and a host of other government agencies, universities, and museums.

  4. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    Training and Collaboration with Virtual Worlds [1] lists multiple examples of enterprise collaboration projects in Second Life by Cisco, Intel and Microsoft. First meetings and conferences in Second Life closely resembled similar events in real life. Organizers put a lot of effort into creation of exact replicas of their university or corporate ...

  5. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  6. Science and technology studies - Wikipedia

    en.wikipedia.org/wiki/Science_and_technology_studies

    A communications artifact (Rugby Aerial Tuning Inductor) at the Science Museum, London, UK . Science and technology studies (STS) or science, technology, and society is an interdisciplinary field that examines the creation, development, and consequences of science and technology in their historical, cultural, and social contexts.

  7. Cory Ondrejka - Wikipedia

    en.wikipedia.org/wiki/Cory_Ondrejka

    Cory Ondrejka. Cory Ondrejka is the former chief technology officer of Linden Lab, makers of Second Life.With Philip Rosedale, Ondrejka co-founded Second Life and played a significant role in the architecture of the product.

  8. Technology - Wikipedia

    en.wikipedia.org/wiki/Technology

    The word technology can also mean the products resulting from such efforts, [2] [3] including both tangible tools such as utensils or machines, and intangible ones such as software. Technology plays a critical role in science, engineering, and everyday life. Technological advancements have led to significant changes in society.

  9. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    The importance of stone tools, circa 2.5 million years ago, is considered fundamental in the human development in the hunting hypothesis. [citation needed]Primatologist, Richard Wrangham, theorizes that the control of fire by early humans and the associated development of cooking was the spark that radically changed human evolution. [2]