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The development of the human mind is complex and a debated subject, and may take place in a continuous or discontinuous fashion. [4] Continuous development, like the height of a child, is measurable and quantitative, while discontinuous development is qualitative, like hair or skin color, where those traits fall only under a few specific phenotypes. [5]
Stage theories of development rest on the suspicion that development may be a discontinuous process including particular stages which are characterized by subjective contrasts in behavior. They moreover assume that the structure of the stages is not variable concurring to each person, in any case, the time of each arrangement may shift separately.
Discontinuous functions may be discontinuous in a restricted way, giving rise to the concept of directional continuity (or right and left continuous functions) and semi-continuity. Roughly speaking, a function is right-continuous if no jump occurs when the limit point is approached from the right.
The series is divided into two branches, the continuous (felsic minerals: feldspars) and the discontinuous (mafic minerals).The minerals at the top of the illustration (given aside) are first to crystallize and so the temperature gradient can be read to be from high to low with the high-temperature minerals being on the top and the low-temperature ones on the bottom.
In developing the theory of archaeology of knowledge, Foucault was trying to analyse the fundamental codes which a culture uses to construct the episteme or configuration of knowledge that determines the empirical orders and social practices of each particular historical era. He adopted discontinuity as a positive working tool.
Dynamical system theory has been applied in the field of neuroscience and cognitive development, especially in the neo-Piagetian theories of cognitive development. It is the belief that cognitive development is best represented by physical theories rather than theories based on syntax and AI. It also believed that differential equations are the ...
A continuous game is a mathematical concept, used in game theory, that generalizes the idea of an ordinary game like tic-tac-toe (noughts and crosses) or checkers (draughts). In other words, it extends the notion of a discrete game, where the players choose from a finite set of pure strategies.
A continuous signal or a continuous-time signal is a varying quantity (a signal) whose domain, which is often time, is a continuum (e.g., a connected interval of the reals). That is, the function's domain is an uncountable set. The function itself need not to be continuous.