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Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.
Scaffolding is a technique supported by some model–view–controller frameworks, in which the programmer can specify how the application database may be used.The compiler or framework uses this specification, together with pre-defined code templates, to generate the final code that the application can use to create, read, update and delete database entries, effectively treating the templates ...
This term 'scaffolding' is a useful metaphor that is used to symbolise the process of supporting a learner in the early stages of the learning process – as the walls get higher – until there is sufficient evidence of knowledge and skills having been acquired, to then be able to remove that scaffolding so the learner is able to 'stand alone ...
Distributed scaffolding is a concept developed by Puntambekar and Kolodner in 1998 [1] that describes an ongoing system of student support through multiple tools, activities, technologies and environments that increase student learning and performance.
Instructional scaffolding is the act of applying strategies and methods to support the student's learning. These supports could be teaching manipulatives, activities, or group work. The teacher may have to execute parts of the task that the student is not yet able to do.
These methods allow learning to become visually represented and are good for reflection and validation of methods (Stacey, 2009). These strategies can be effective in ensuring proper assessment procedures (Cassidy et al., 2003). The use of student portfolios can be a way to assess learning and share it with parents/guardians (Stacey 2009a/2011b).
A wide variety of strategies have been used to develop educators’ TPACK abilities, such as (a) collaborative, design-based lesson planning; [26] (b) the use of technology mapping, game-based learning, and deep-play [27] [28] (c) scaffolding the design process; [29] [30] and (d) accounting for how teacher's beliefs influence their TPACK. [31]
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]