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Within video games, the magic circle concept is often used in the game's introductory screens to help establish that the player should prepare to embrace the game's world; some examples include the opening of Super Mario Bros. 3, where the game starts with the lifting of a stage curtain that is a framing device for the game, and in Hearthstone ...
In The Magic Circle, the player takes on the role of a QA tester who was recently hired to help prepare the live demo for a game that has been in development hell for nearly twenty years; said game is the sequel to a cult classic interactive fiction title with a dedicated fan following. [6]
A magic circle can be derived from one or more magic squares by putting a number at each intersection of a circle and a spoke. Additional spokes can be added by replicating the columns of the magic square. In the example in the figure, the following 4 × 4 most-perfect magic square was copied into the upper part of the magic circle. Each number ...
Magic circle or Magic Circle may also refer to: Magic circle (mathematics), an arrangement of natural numbers on circles such that the sum of the numbers on each circle and the sum of numbers on each diameter are identical; Magic circle (games), a concept used in sociology and psychology; Magic circle (virtual worlds), a membrane enclosing ...
A breakthrough in magic squares, and the first perfect magic cube: 1976 Feb: Some elegant brick-packing problems, and a new order-7 perfect magic cube 1976 Mar: On the fabric of inductive logic, and some probability paradoxes 1976 Apr: Snarks, Boojums and other conjectures related to the four-color-map theorem 1976 May
A black circle with two white circles diagonally adjacent on the same side must have the loop heading away from that side. If not, and it went between the white circles instead, then the white circles would be parallel to that section of the loop, and make it impossible to complete the black circle.
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Minor aspects of the presentation are adjustable, for example the cards can be dealt either face-up or face-down. If they are dealt face-down then the spectator must look through each of the piles until finding which one contains the selected card, whereas if they are dealt face-up then an attentive spectator can immediately answer the question of which pile contains the selected card.