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  2. DIBELS - Wikipedia

    en.wikipedia.org/wiki/DIBELS

    DIBELS (Dynamic Indicators of Basic Early Literacy Skills) is a series of short tests designed to evaluate key literacy skills among students in kindergarten through 8th grade, such as phonemic awareness, alphabetic principle, accuracy, fluency, and comprehension. The theory behind DIBELS is that giving students a number of quick tests, will ...

  3. Kindergarten math is often too basic and that can be a problem

    www.aol.com/kindergarten-math-often-too-basic...

    Kindergarten may be math's most important year — it lays the groundwork for understanding the relationship between number and quantity and helps develop "number sense," or how numbers relate to ...

  4. Otis–Lennon School Ability Test - Wikipedia

    en.wikipedia.org/wiki/Otis–Lennon_School...

    Test environment. Preschoolers taking the OLSAT for gifted and talented (G&T) kindergarten programs are more likely to be aware that they are taking a test. For that particular age, the test is given one-on-one. The test is presented in a multiple choice format, and either the child fills in the "bubble" or the tester does it for them.

  5. Kindergarten readiness - Wikipedia

    en.wikipedia.org/wiki/Kindergarten_readiness

    The BSRA is a widely used kindergarten readiness test that measures a child's exposure to concepts that support learning at school. It contains five subtests assessing knowledge of colors, letters, numbers/counting, size/comparisons, and shapes. Unlike a questionnaire, the BSRA is structured as a set of tests to be completed with the child.

  6. Cognitive Abilities Test - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Abilities_Test

    The Cognitive Abilities Test Fourth Edition (CAT4) is an alternative set of cognitive tests used by many schools in the UK, Ireland, and internationally. [7] The tests were created by GL Education [ 8 ] to assess cognitive abilities and predict the future performance of a student.

  7. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    A series of mathematics problems appear on the screen, and the player must move to fire the cannon pointing at the correct answer. The game included an editor for teachers and parents to design their own problems. While this title was purely a drill and practice, its 1987 sequel would wrap the activity around a narrative. [3]

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