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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  3. Small Teen, Bigger World - Wikipedia

    en.wikipedia.org/wiki/Small_Teen,_Bigger_World

    1 August 2011. (2011-08-01) Small Teen, Bigger World was a four-part documentary following the life of a teenager with dwarfism, Jasmine Burkitt (full name Jasmine Emily Wakefield-Burkitt), and details her family and life. It was the second series to follow Jasmine's life, following the hour-long documentary Small Teen, Big World, which aired ...

  4. These are the battles worth fighting with your kids about ...

    www.aol.com/news/battles-worth-fighting-kids...

    Using phones in interactive ways under the covers — for things such as gaming and multitasking — was worse for kids’ sleep than using it more passively, for things such as watching movies ...

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  6. Australia set to ban social media and gaming platforms for ...

    www.aol.com/australia-set-ban-social-media...

    Australia set to ban social media and gaming platforms for young teens with checks on users’ ages. Australian teenagers will need to verify their age on social media and gaming platforms under ...

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Development. v. t. e. Video game culture or gaming culture is a worldwide new media subculture formed by video game hobbyists. As video games have exponentially increased in sophistication, accessibility and popularity over time, they have had a significant influence on popular culture, particularly among adolescents and young adults.

  8. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a ...

  9. Esports - Wikipedia

    en.wikipedia.org/wiki/Esports

    As a result, teams like T1 have partnered with Nike to encourage exercise and provide training that helps improve gaming skills. [210] Recent research has also shown that structured esports activities can foster teamwork, problem-solving skills, and promote digital literacy among participants, though concerns about sedentary behavior and mental ...