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This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The games work as basic computerized coloring books, which require the player to fill in a line art picture. There are 16 colors available, which can be mixed for up to 256 colors. [ 5 ] The player can choose from a selection of backgrounds and add any characters to the picture, both of which are based on scenes and characters of the respective ...
For this reason, no numbers are assigned to each color, and color order is arbitrary. Systems that used this palette scheme: IBM's original Color Graphics Adapter; IBM's Enhanced Graphics Adapter, in CGA modes; Tandy graphics on IBM's PCjr and Tandy 1000-series computers; Plantronics Colorplus on a limited number of PC-compatible computers
When an older monochrome original Game Boy game cartridge (Type 1) is plugged-in, the Game Boy Color first tries to apply a palette from a hard-coded game list in the device's ROM. If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes.
This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware. Only a sample and the palette's name are given here. More specific articles are linked from the name of each palette, for the test charts, samples, simulated images, and further technical details (including references).
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