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The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [ 1 ] [ 2 ] Druids wield nature-themed magic . Druids cast spells like clerics , but unlike them do not have special powers against undead and, in some editions, cannot use metal armor.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Whitbrook also highlighted that this book is the first step to address race and inclusivity within the game and commented that "for Crawford, it’s not just about addressing previously longheld bias and privileges in races of the game—such as the negative stereotypes against Orcs and the aforementioned Drow, dark-skinned fantasy races that ...
A central prayer in modern Druidic traditions is "The Druid's Prayer", which was written in the 18th century by Druid Iolo Morganwg and originally addressed to a monotheistic god. In modern times, with the increase in polytheistic Druidry, and the widespread acceptance of goddess-worship, the word "Goddess" has largely replaced the word "God ...
The May 2004 issue of Dragon introduced the "Athasian elan" as a playable character race for the Dark Sun campaign setting. [ 10 ] In the Eberron Campaign Setting (2004), many psionic characters have some connection to the quori - malevolent spirits from the dreamrealm of Dal Quor - with such talents being particularly common on the quori-ruled ...
Non-deity powers – These beings would fit into the previous category, but are not actually deities, plus most of them aren't the patron of a specific monstrous race. This includes the demon princes and archdevils as well as some other godlike beings. Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut.
Some examples include the Bard (a cross between the Thief and Mage with an emphasis on interpersonal skills, mental and visual spells, and supportive magical abilities), or the Paladin (a cross between the Fighter and Cleric with slightly decreased combat skills relative to a fighter but various innate abilities that are used to heal or protect ...
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.