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1998: Macromedia Director 6.5 was released (QuickTime 3 support & Xtra integration) November 16, 1998: Macromedia Director 7 was released (engine rewrite) 2000: Macromedia Director 8 was released; 2001: Macromedia Director 8.5 was released (Shockwave3D) 2002: Macromedia Director MX was released (also known as Director 9) January 5, 2004 ...
Macromedia was formed from the April 1992 merger of Authorware Inc. (makers of Authorware) and MacroMind–Paracomp (makers of MacroMind Director).At the time, analysts estimated the multimedia software industry to be worth $200 million, and the combined company would control 20% of the market.
John Henry Michael "JT" Thompson (born June 15, 1959) [1] is the inventor of the Lingo programming language used in Adobe Director and a former Chief Scientist at Macromedia.
Shockwave Player was released with Director 4.0 around 1995, and branded Shockwave Player 1.0. Its versioning has since been tied to Director's versioning, skipping versions 2 to 4. Shockwave was now a two-part system, a graphics and animation editor known as Macromedia Director, and a player known as Macromedia Shockwave Player.
In December 2005, Adobe and Macromedia merged, under the Adobe Systems name. The most recent version of Authorware is 7.02; version 7 was released in 2003. The Authorware player has some issues with Internet Explorer 7 and later under Windows Vista due to Protected mode as well as runtime errors due to a bug in Authorware's implementation of ...
Lingo was invented by John H. Thompson at MacroMind in 1989, and first released with Director 2.2. Jeff Tanner developed and tested Lingo for Director 2.2 and 3.0, created custom XObjects for various media device producers, language extension examples using XFactory including the XFactory application programming interface (API), and wrote the initial tutorials on how to use Lingo.
Louis Leterrier reveals how he pulled off three of the biggest cameos in Fast X, including Dwayne Johnson, Gal Gadot and Meadow Walker.(Photo: Courtesy Everett Collection and Getty Images) (Photos ...
Bad Milk was developed in Macromedia Director 7. [5] Mick appears in puzzles throughout the game, recorded with a Sony Handycam and edited in Adobe Premiere. The pair worked part-time on the project, taking a year to develop the final game alongside professional work; they estimated production costs at $12,000 (equivalent to $21,231 in 2023 ...