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Geodesy is formatted as a textbook on the topic of geodesy, with particular emphasis on its applications to triangulation. For content on applied geodesy, it is assumed the reader can use a theodolite and a micrometer. The book also discusses the overlap between geodesy and the study of geophysics. [3]
Geodetic latitude and geocentric latitude have different definitions. Geodetic latitude is defined as the angle between the equatorial plane and the surface normal at a point on the ellipsoid, whereas geocentric latitude is defined as the angle between the equatorial plane and a radial line connecting the centre of the ellipsoid to a point on the surface (see figure).
Modern geodesy tends to retain the ellipsoid of revolution as a reference ellipsoid and treat triaxiality and pear shape as a part of the geoid figure: they are represented by the spherical harmonic coefficients , and , respectively, corresponding to degree and order numbers 2.2 for the triaxiality and 3.0 for the pear shape.
Because computer programs are used to build and work with these complex models, approximations need to be formulated into easily computable forms. Some of these numerical analysis techniques (such as finite differences ) require the area of interest to be subdivided into a grid — in this case, over the shape of the Earth .
Klein quartic with 28 geodesics (marked by 7 colors and 4 patterns). In geometry, a geodesic (/ ˌ dʒ iː. ə ˈ d ɛ s ɪ k,-oʊ-,-ˈ d iː s ɪ k,-z ɪ k /) [1] [2] is a curve representing in some sense the locally [a] shortest [b] path between two points in a surface, or more generally in a Riemannian manifold.
Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a). They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods that assume a spherical Earth, such ...
This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling; 3D projection; 3D rendering; A-buffer; Algorithmic art; Aliasing; Alpha compositing; Alpha mapping; Alpha to coverage; Ambient occlusion; Anamorphosis; Anisotropic filtering; Anti ...
Consider a curve in a manifold ¯, parametrized by arclength, with unit tangent vector = /.Its curvature is the norm of the covariant derivative of : = ‖ / ‖.If lies on , the geodesic curvature is the norm of the projection of the covariant derivative / on the tangent space to the submanifold.