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  2. Critical Role: Call of the Netherdeep - Wikipedia

    en.wikipedia.org/wiki/Critical_Role:_Call_of_the...

    Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game.

  3. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    This adventure is designed as a sequel to Whispers of the Vampire's Blade for 6th-level heroes, but can be run on its own. 6: 0-7869-3652-5: Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich ...

  4. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    [40] [41] Shadow magic reappeared for the 4th edition as a power source in Heroes of Shadow (2011) and as a sorcerer subclass for the 5th edition in Xanathar's Guide to Everything (2017). [46] [47] Truename magic 3.5 Edition Truename magic was introduced in the 3.5 edition book Tome of Magic (2006).

  6. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Heroes' Lorebook ― 1995: 160 ― 0-7869-0412-7: The Horde ― 1990: Boxed set ― 0-88038-868-4: Maztica Campaign Set ― 1991: Boxed set ― 1-56076-084-2: Netheril: Empire of Magic ― 1996: 160 ― 0-7869-0437-2: The North: Guide to the Savage Frontier ― 1996: 192 ― 0-7869-0391-0: Player's Guide to the Forgotten Realms Campaign ...

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  8. List of Dungeons & Dragons deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Tyr – Lawful good god, representing justice and heroism. [56] Tyr's symbol is a pair of balanced scales resting on a warhammer. [53] He is based on the Norse deity Týr. [56] Umberlee - Chaotic evil goddess of the sea. Umberlee's symbol is an ocean wave curling left and right. [53] Waukeen – True neutral goddess of trade. Waukeen's symbol ...

  9. List of Greyhawk deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Greyhawk_deities

    Daoud is the hero-deity of Humility, Clarity, and Immediacy. His symbol is a multi-colored patch of cloth or tangle of yarn, with seven threads, one of each color of the spectrum, extending from the bottom. Daoud is depicted as an old man with leathery skin and heavy, dark brows.