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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A dual-joystick controller for the original PlayStation An arcade style controller for the Sega Dreamcast. A joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around a third. The joystick is often used for flight simulators.

  3. Input device - Wikipedia

    en.wikipedia.org/wiki/Input_device

    A common computer input device, a keyboard. A user presses a key which transfers information to a computer. In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance.

  4. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming ...

  5. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    The PC 97 standard requires that a computer's BIOS must detect and work with USB HID class keyboards that are designed to be used during the boot process. Some keyboards implement the USB Boot Keyboard profile specified in the USB Device Class Definition for Human Interface Devices (HID) v1.11 and are explicitly configured to use the boot protocol.

  6. Code.org - Wikipedia

    en.wikipedia.org/wiki/Code.org

    Most US schools did not have a course code for computer sciences, in order for schools to be able to offer coding as a class. After this, the next step was to create free online teaching and learning materials for schools to use if instituting computer science classes. [45]

  7. Kojo (learning environment) - Wikipedia

    en.wikipedia.org/wiki/Kojo_(learning_environment)

    Kojo is a programming language and integrated development environment (IDE) for computer programming and learning. It has many different features that enable playing, exploring, creating, and learning in the areas of computer programming, mental skills, (interactive) math, graphics, art, music, science, animation, games, and electronics.