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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game Maker Language ... 2D/3D game engine and ... One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. ...

  4. Boo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Boo_(programming_language)

    Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase. [3] The Boo Compiler was removed from the engine in 2017. [4] Boo has since been abandoned by De Oliveira, with development being taken over by ...

  5. Category:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_engines

    Lua (programming language)-scriptable game engines (1 C, 17 P) P. Python (programming language) ... Unity (game engine) Unreal Engine; V. Vision (game engine) Visual ...

  6. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    Unity Technologies created the Unity Icon Collective in November 2018. [41] The team creates assets for sale in the Unity Asset Store for PC and consoles. [42] The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal ...

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game engines are some of the most complex applications written, often featuring dozens of finely tuned systems interacting to ensure a precisely controlled user experience. The continued evolution of game engines has created a strong separation between rendering, scripting, artwork, and level design. It is now common, for example, for a ...

  8. Unity - Wikipedia

    en.wikipedia.org/wiki/Unity

    Unity Technologies, developer of Unity game engine UNITY (programming language) , a 1988 theoretical language Unity Operating System (Chinese: 统一操作系统 ) a Chinese linux distro

  9. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, [ 1 ] Scott Bilas compares a C++ object system and his new custom component system.