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  2. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).

  3. Avakin Life - Wikipedia

    en.wikipedia.org/wiki/Avakin_Life

    Avakin Life is a 3D life simulation computer and mobile video game developed and published by Lockwood Publishing, a company based in Nottingham, England. The game was first released in December 2013 for Android devices. As per 2022, it has more than 200 million registered users on iOS, Android and ChromeOS and more than a million daily players.

  4. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build. After Team Fortress 2 became free-to-play, Source SDK was effectively made open to all Steam users. When some Source games were updated to Source 2013, the older ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. The Sims FreePlay - Wikipedia

    en.wikipedia.org/wiki/The_Sims_FreePlay

    The Sims FreePlay is a strategic life simulation game developed by EA Mobile and later with Firemonkeys Studios.It is a freemium version of The Sims for mobile devices; it was released for iOS on December 15, 2011, [1] released for Android on February 15, 2012, [2] released for BlackBerry 10 on July 31, 2013, and released for Windows Phone 8 on September 12, 2013.

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mods can extend the shelf life of games, such as Half-Life (1998), which increased its sales figures over the first three years of its release. According to the director of marketing at Valve, a typical shelf-life for a game would be 12 to 18 months, even if it was a "mega-hit". [32]