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Fox games are a category of asymmetric board games for two players, where one player (the fox) attempts to catch the opponent's pieces (typically geese or sheep), while that player moves their pieces to either trap the fox or reach a destination on the board. In one variant, fox and hounds, a single fox tries to evade the other player's hounds.
Several games may be confused with tafl games, due to the inclusion of the word tafl in their names or other similarities. Halatafl is the Old Norse name for fox and geese, a game dating from at least the 14th century. It is still known and played in Europe. kvatrutafl is the Old Norse name for tables (the medieval forerunner of backgammon).
A traditional type of line tag, sometimes played in snow, is Fox and geese. The fox starts at the centre of a spoked wheel, and the geese flee from the fox along the spokes and around the wheel. Geese that are tagged become foxes. The intersections of the spokes with the wheel are safe zones. [91]
Asalto, also known as the Assault Game, German Tactics [1] or Officers and Sepoys, is a board game for two players in which one player, playing as the officers, attempts to defend a fortress from their opponent's invading rebels. The game is a variant on the Fox and Geese theme, and is commonly played in Germany, France, and England. [2]
Hare and hounds is a classic example of the type of game studied in combinatorial game theory, giving it some similarities to checkers (draughts), Go, Fox and Geese and other such games. Mathematician Martin Gardner in his October 1963 Mathematical Games column in Scientific American stated that hare and hounds "combines extreme simplicity with ...
These are board wargames set in the Middle Ages or medieval period, which in the history of Europe lasted approximately from the 5th to the late 15th centuries. Pages in category "Board wargames set in the Middle Ages"
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An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.