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An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.
A consequence of syntactic abstraction is also that any Lisp dialect, and almost any programming language, can in principle, be implemented in any modern Lisp with significantly reduced (but still non-trivial in most cases) effort when compared to "more traditional" programming languages such as Python, C or Java.
The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]
Abstraction Definition Usage Variable: A storage location paired with an associated symbolic name that contains some known or unknown quantity of information referred to as a value. Typically used in all programming paradigms. Function: An abstraction representing a set of instructions that can be applied to input data to produce output.
A high-level programming language is a programming language with strong abstraction from the details of the computer.In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more ...
In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.
In computer science, an abstract data type (ADT) is a mathematical model for data types, defined by its behavior from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations.
In software engineering and programming language theory, the abstraction principle (or the principle of abstraction) is a basic dictum that aims to reduce duplication of information in a program (usually with emphasis on code duplication) whenever practical by making use of abstractions provided by the programming language or software libraries. [1]