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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    The return type, Task<T>, is C#'s analogue to the concept of a promise, and here is indicated to have a result value of type int. The first expression to execute when this method is called will be new HttpClient().GetByteArrayAsync(uri), [13]: 189–190, 344 [1]: 882 which is another asynchronous method returning a Task<byte[]>. Because this ...

  3. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    AMI is a design pattern for asynchronous invocation of potentially long-running methods of an object. [1] It is equivalent to the IOU ("I owe you") pattern described in 1996 by Allan Vermeulen. [2] [3] In most programming languages a called method is executed synchronously, i.e. in the thread of execution from which it is invoked. If the method ...

  4. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  5. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchronous method dispatch (AMD), a data communication method used when there is a need for the server side to handle a large number of long lasting client requests. [3] Using synchronous method dispatch (SMD), this scenario may turn the server into an unavailable busy state resulting in a connection failure response caused by a network ...

  6. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.

  7. Proactor pattern - Wikipedia

    en.wikipedia.org/wiki/Proactor_pattern

    Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part. A completion handler is called after the asynchronous part has terminated. The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern. [1]

  8. List of concurrent and parallel programming languages

    en.wikipedia.org/wiki/List_of_concurrent_and...

    This article lists concurrent and parallel programming languages, categorizing them by a defining paradigm.Concurrent and parallel programming languages involve multiple timelines.

  9. ReactiveX - Wikipedia

    en.wikipedia.org/wiki/ReactiveX

    ReactiveX (Rx, also known as Reactive Extensions) is a software library originally created by Microsoft that allows imperative programming languages to operate on sequences of data regardless of whether the data is synchronous or asynchronous. It provides a set of sequence operators that operate on each item in the sequence.